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  • White: A Class A player.
  • Black: A Class D player.
  • Where: A speed game on the
  • internet.
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  • Standard King Pawn Opening.
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  • Developes and forces Black to defend
  • e5.
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  • This is clearly a poor move because
  • the pawn move blocks the queen and
  • knight and fails to develope a piece.
  •  Much better would be 2. ... Nc6
  • or even 2. ... Nf6.
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  • It seems amazing that White can take
  • this pawn, but his goal is to expose
  • the Black King to attack.
  •  Black's best defense would be to
  • play Qe7, Nf3 Qxe4+, Be2 and Black is
  • behind in developement and has his
  • queen exposed.
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  • Black can't afford to open his king
  • up so much.
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  • The check is pretty nasty.  If
  • black plays g6 now, then Qxe5+ forks
  • the king and the rook on h8.
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  • So the king moves.
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  • White gets a pawn and continues to
  • harass the king.
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  • The king must move.
  • Predict the next move
  • for white.
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  • Adds another piece to the attack.
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      [Next]
  • Predict the next move
  • for white.
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  • Force the king into a "corner."
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      [Next]
  • Predict the next move
  • for white.
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  • Add the bishop on c1 to the attack.
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      [Next]
  • Predict the next move
  • for white.
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  • This is the final blow to Black
  • because of two threats.  The
  • first threat is hxg5 double check
  • followed by Qf7 mate.  The second
  • threat is Bxg5+ forking the king and
  • queen.  Black can defend one
  • threat or the other but not both, so
  • he is lost.
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