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Chess Instruction

How

To

Get

To

1900

A rapid improvement chess course for all class players.

by John Coffey (john2001plus@yahoo.com)
  1. Introduction
  2. Beginner
  3. Novice
  4. How to get to 800
  5. How to get to 900
  1. How to get to 1000
  2. How to get to 1100
  3. How to get to 1200
  4. How to get to 1300
  5. How to get to 1400
  1. How to get to 1500
  2. How to get to 1600
  3. How to get to 1700
  4. How to get to 1800
  5. How to get to 1900
 Introduction

	If you know nothing at all about the game of chess other than the 
	rules, there still things that you can do right away to help you win 
	more games.  You won't be beating tournament players, but you can rise
	above your current level by studying the right things.  The same 
	principle applies to all levels of players.  There are things that
	you can do immediately to win more games.

	The key to chess improvement is pattern recognition.  Whether you 
	realize it or not, to improve at chess you must reprogram your brain 
	to see things that you did not see before.   You can do this by 
	studying at least 30 minutes of tactics per day.  I provide 1,500 
	tactics problems for you to study, and I also recommend some of the 
	best tactics books.

	I also provide instruction in other areas of the game, and recommend a 
	system for memorizing openings and other things when that becomes 
	necessary.

	All the lessons here build upon the lessons that come before them.
	If you want to start at one of the higher levels, first review
	the simpler lessons.

 Beginner 

	Learn the Rules

		Although this web site does not specifically cover the rules,
		here are a few web sites where you can learn them:

			U.S. Chess Federation
			Logical Chess
			Internet Chess Club
			Magic Theater
			Yahooligans
			John Edwards
			Chess Central
			Chess Corner

Take the Rules Quiz!

King   Queen   Rook   Bishop   Knight   Pawn  
	Recognize checkmate.
		
		The Internet Chess Club has a good page explaining check and checkmate.

		A terse explanation is at 
		http://yahooligans.yahoo.com/content/games/rules/chess/endgame.html

		Likewise at http://www.chesscorner.com/tutorial/basic/check/check.htm

		The queen and king mate is demonstrated well at ...  Chess Kids

Take the Check and Checkmate Quiz!

Level 1   Level 2   Level 3   Level 4  

		The first 110 diagrams at 1w.htm are positions where white can make a move
		that is immediately checkmates.  Although this is a little 
		advanced for the beginning player, it would be good to go 
		through all of these and try to find the checkmate move.  To 
		read the solutions you need to know chess notation.

 Novice

	The simplest possible opening.

		The simplest possible opening is one where you deploy your
		pieces like so.......

			
			
			
			
			
			
			
			

		The idea is to place only 2 pawns in the center, unless your 
		opponent can capture them, move the rest of your army into
		play and then castle either kingside or queenside.

		Sometimes these are not safe squares for the bishops, so they
		have to go to other squares like the following....

			
			
			
			
			
			
			
			

		As a general rule, you want to move the knights out before the
		bishops.  The reason for this is that it is easier to know first 
		where the knights should go.  Where the bishops go depends upon
		where your opponent has placed his pawns and other pieces.

		Your first move should be a pawn move into the center of the board.
		You really have the option of moving 2 to 3 pawns in the opening,
		and it could be any of these 4....

			
			
			
			
			
			
			
			

		As a rule, moving 4 pawns in the opening is probably over-doing
		it.   You don't want to move so many pawns that you slow down
		the deployment of you other pieces.  Moving too many pawns could 
		also create "holes" (weaknesses) in your position that your 
		opponent could exploit.

		Read about openings here:  http://www.dwheeler.com/chess-openings/


	Learn the value of the chess pieces at Chess is Fun and About.com

Take the Capture Quiz!

Level 1   Level 2  
	Learn tactics:  Look for the words "Forks", "Pins", and "Skewers" on this page.

	 Learn chess notation.

		Although you don't need to write chess notation until you
		play in tournaments, you need it to follow the lessons on 
		this web page.   Here are a few web pages that explain how 
		to read chess notation .....

		 http://chess.about.com/library/ble21brd.htm
		 http://www.logicalchess.com/info/reference/notation/
		 http://www.uschess.org/beginners/read/
		

 How to get to 800

	Tactics

		The level of 800 is so far removed from my everyday chess 
		playing experience that I might not correctly identify what
		it takes to play at this level.  What I do know, however, is 
		that players at this level frequently miss 1 move tactical combinations 
		and one move checkmates, even in tournament play.

		You can reach the level of 800 or higher by studying each
		of the 1 move deep White to move problem sets below.  Each
		page has 20 problems.  Each position is from a real game and
		there is no particular order to them.  The positions are a
		mixture of checkmates, pins, forks, skewers, and removing
		the defender combinations.

		I suggest alternating through all the
		sets at the rate of one per day until you can do every set
		below in 20 minutes each.  Since the goal is to not miss
		situations like this in real games, accuracy is more important
		than speed, but eventually it will be important to do these quickly.  

		White to move and win in 1 move#1 White to move and win in 1 move#9
		White to move and win in 1 move#2 White to move and win in 1 move#10
		White to move and win in 1 move#3 White to move and win in 1 move#11
		White to move and win in 1 move#4 White to move and win in 1 move#12
		White to move and win in 1 move#5 White to move and win in 1 move#13
		White to move and win in 1 move#6 White to move and win in 1 move#14
		White to move and win in 1 move#7 White to move and win in 1 move#15
		White to move and win in 1 move#8 White to move and win in 1 move#16
	
	Opening
		Read more about openings at:  http://chess.about.com/library/ble50ndx.htm

	See the endgame chart.

 How to get to 900

	Tactics

		If you are rated below 900, chances are that you miss one move
		tactical shots that can be played against you.  For the
		moment, set aside the 1 move white problems and instead
		focus on thse 1 move black problems.  Alternate sets until
		you can do each in 20 minutes.

		Black to move and win in 1 move#1 Black to move and win in 1 move#9
		Black to move and win in 1 move#2 Black to move and win in 1 move#10
		Black to move and win in 1 move#3 Black to move and win in 1 move#11
		Black to move and win in 1 move#4 Black to move and win in 1 move#12
		Black to move and win in 1 move#5 Black to move and win in 1 move#13
		Black to move and win in 1 move#6 Black to move and win in 1 move#14
		Black to move and win in 1 move#7 Black to move and win in 1 move#15
		Black to move and win in 1 move#8 Black to move and win in 1 move#16
	Opening
		King Pawn #1

	See the endgame chart.

 How to get to 1000

	Tactics

		How fast you see tactics is going to become more important.
		The previous two sections emphasized doing 1 move tactical
		problems for both White and Black.  Go back and review these
		until you can do every set of 20 problems in ten minutes each.
		I suggest doing one set of black problems and one set of
		white problems every day.

	Opening
		Four Knights #1

	See the endgame chart.

 How to get to 1100

	See Tactics Chart.

	Opening

	See the endgame chart.

 How to get to 1200

	See Tactics Chart.

	Opening

	See the endgame chart.

 How to get to 1300

	See Tactics Chart.

	Opening  Sometime soon you will start to memorize some opening lines, 
	so I recommend keeping a Memorization List.

	See the endgame chart.

 How to get to 1400

	See Tactics Chart.

	Opening
		Petroff #1

	See the endgame chart.

 How to get to 1500

	See Tactics Chart.

	Opening

	See the endgame chart.

	Play in tournaments.  Review your games.

 How to get to 1600

	See Tactics Chart.

	Critical positions.

	Opening

	See the endgame chart.

	Play in tournaments.  Review your games.

 How to get to 1700

	See Tactics Chart.

	Critical positions.

	Opening
		Albin Counter Gambit #1

	See the endgame chart.

	See these games to study.

	Play in tournaments.  Review your games.

 How to get to 1800

	See Tactics Chart.

	Critical positions.

	Opening
		Alapin #1
		Alapin #2
		Alapin #3

	See the endgame chart.

	See these games to study.

	Play in tournaments.  Review your games.


 How to get to 1900

	See Tactics Chart.

	Critical positions.

	Opening

	See the endgame chart.

	Strategy

		If you are already 1800, then chances are you are a pretty 
		good tactical player, but you might need more refinement 
		strategically.   

		If you haven't already, buy Silman's book The Amateur's Mind 
		and go through it.  One caveat to be aware of is that 
		although the book is a pretty fun read, it can take months 
		to learn to apply the ideas to your own game.  After reading 
		the book, my initial results were worse, but over the long 
		term I became a much better positional player.

	See these games to study.

	Play in tournaments.  Review your games.


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